Ps vita。 PlayStation Vita

PlayStation Vita

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In March 2016, Sony announced that instead, it would be forming a new company, "Forward Works", and be instead concentrating on bringing PlayStation-based games to mobile platforms like and. Archived from on November 23, 2011. Launch and early years [ ] On June 6, 2011, at , Sony announced that the device's official name would be the PlayStation Vita, with the word "vita" being Latin for "life". Rear• Ben Gilbert September 16, 2010. Like the PS3 and PS4, the Vita contains support for games. After 2012, Sony ceased releasing direct sales figures of the Vita, instead opting to release combined sales figures with it and the PSP. The price cut also coincided with the release of a slight redesign of the system, the "PS Vita 2000" model. 2014-12-11, , Reuters• While the focus on indie games kept the device afloat in the West, in Japan, no such measures were necessary, as the Vita maintained moderate hardware sales. Its initial launch sales were generally seen as positive, selling over 300,000 units in Japan, and 200,000 units in North America. Games from Sony's initiative had initially been compatible, but were removed when the service was shutdown in September 2015. Who wants to deal with that mess? It was seen as a success in that it was the only handheld video game platform that had ever significantly competed with Nintendo for market share, with almost 80 million units sold in its lifespan, roughly the same amount as Nintendo's had during the. Shifting focus [ ] Towards the end of 2013, around the launch of Sony's next video game device, the the , Sony began making comments in regards to the change in focus with the Vita. Archived from on February 26, 2011. " At , he had stated that Sony would not be making any more AAA, big budget games to the system, but by October, the comment had been revised that Sony would not be making any more games for it at all. Phillips, Tom September 26, 2015. The Vita launched in the west with 25 titles, including original titles such as and , and ports of games such as and. And unlike the Switch, the Vita has Bluetooth support. In mid-2017, estimated that approximately 15 million units of the system had been sold, while by September 2018, USGamer estimated it had grown to about 16 million units. Similarly, in the United States, the system debuted with 200,000 units sold in the first month, before slinking down into an amount of about 50,000 a month. The heavier support from Japan, in turn, also helped support the system in the West as well, with many games in the , , , , and series into English on the Vita, or made playable through the system's with digital PSP games. 2 million units as of the end of February 2012, 4 million by the end of 2012, and were only estimated by analysts to have reached 6 million by the end of 2013, figures that have not been confirmed due to Sony's ceasing to release Vita sales figures after hitting the 4 million mark at the end of 2012. Additionally, big games such as sold well and roughly in-line with their home console counterparts. Sarkar, Samit February 15, 2017. , President of revealed that his studio, despite usually being more involved with software, had a continued role in future hardware development at the time. While it largely maintains the original's overall structure and layout, the original's screen has been replaced with a lower-cost display. The device features two analog sticks, a , a set of standard PlayStation face buttons , , and , two shoulder buttons L and R , a PlayStation button and Start and Select buttons. Additionally, the battery can supply about five hours for video watching, and up to nine hours of music listening with the screen off. Its developer, , had decided to release and future Monster Hunter games exclusively on the , where it would sell millions of copies for Sony's main competitor. Of course, the Vita can also play PSP and PS1 games, so if you ever feel like jumping back into Final Fantasy VII, Crash Bandicoot, or God of War Ghost of Sparta, Vita is the device to do it on. The PlayStation Vita has 512 MB of system RAM and 128 MB of VRAM. When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit. Luke Plunkett July 7, 2009. If you're a fan of AAA titles, there are games like Uncharted: Golden Abyss, Killzone: Mercenary, Gravity Rush, LittleBigPlanet Vita and Dragon's Crown. A total of 600,000 units were sold in Spain as of June 2015, and 446,000 units sold in France as of 2014. That depends on the type of gamer you are. Sony continued to support the system with games through 2013 as well, albeit lesser so, with titles such as and , along with a handful of other Western-developed ports such as and. By November, Senior Vice President of , Patrick Soderlund, confirmed that he had seen that the PlayStation Portable successor existed, but could not confirm details. Archived from on January 19, 2013. Michael McWhertor November 17, 2010. If you jump on the or the , you'll notice that games are still occasionally dropping for the system. Similarly, many Western critics felt that the low sales through 2013 would lead to an early death for the product. Further details were announced at 2011, including that Sony would be dropping the PSP's disc format in favor of small game cartridges of 2 GB or 4 GB size variants. : February 22, 2012• The end result is similar to what a console does with its through. 59 in d Mass PCH-1000: 260 grams 9. 7 oz Wi-Fi download only download only Predecessor PlayStation Portable Website The PlayStation Vita PS Vita or Vita is a developed and marketed by. The PSP ended up being a mixed result for the company. Sure, the colored variants are in Japanese units, but that won't pose a problem for American gamers. in particular was successful for the platform, with it selling over 1. 2 inset; box-shadow: 0 1px 3px rgba 0, 0, 0, 0. Despite Sony's focus on the PS4 and mobile for the future, the Vita still continued to receive substantial third party company game support in the way of Japanese-style and and Western-style indie video games through 2017. Production of the system and physical game cards in the West ended in March 2019: Sony has no plans for a successor. 2013-11-04, , Siliconera• And the game train still hasn't stopped with the Vita. The 3G service has been partnered with in Japan, in the US, in Canada and in Europe and Australia. Phillips, Tom September 13, 2016. My blue PS Vita 2000 was very easy to set up in English. Pre-loaded apps include an , a "Content Manager" app for monitoring data saved to the device, an app, a music playing app, a photo app, and a video playing app. The blues, in-particular, shine on the OLED display. While not giving specific figures, Sony stated that Vita sales beat projections in North America in 2014, which it was happy and surprised with, sometimes even falling out of stock. I would say it's most similar to a Switch display in quality. But only in a side-by-side comparison. 3-5 hours for games, 5 hours for video, 9 hours for music in stand-by mode PCH-2000: approx. In 2004, it released the PSP to compete with the as part of the. Remote play OK, Christmas is coming. 8 oz 3G PCH-2000: 219 grams 7. Reports arose during the that the device was unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo. From 2013 onward, Sony was able to reverse the trajectory of the system by changing focus, aiming to be more of a product than one with mass market appeal — focusing more on small Western mobile phone games and mid-level Japanese developed games, and attaching it to the rise of popularity of its platform with its connectivity functions. 2 inset; -moz-box-shadow: 0 1px 3px rgba 0, 0, 0, 0. Similarly, sales dropped off to about 30,000 to 50,000 units sold per month for the year after launch in North America. 6 inset; -moz-box-shadow: 0 1px 3px rgba 255, 255, 255, 0. Sony attempted to attach the device to the PS4 due to its extreme popularity; it took only a few weeks for the sales to surpass the sales of the Vita over the course of almost two years. In mid-2017, estimated the Vita userbase to be around 15 million. The two cameras feature the abilities of face detection, head detection, and head tracking. Leadbetter, Richard May 29, 2013. Its power was later described by Sony engineers as about halfway between the PSP and PS3. Additionally, while the Monster Hunter series had significantly boosted the sales of the PSP, its absence instead hurt the Vita. A maximum of 500 applications and games can be stored on the device at a time, regardless of data storage available. A concentrated effort to attract smaller independent developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. In line with Sony's ambition to combine aspects of traditional video game consoles with mobile devices like and , the Vita contains a multitude of. : February 22, 2012• Archived from PDF on March 27, 2016. But while the 3DS has aged like a Palm Pilot, with its chunky plastic body and mediocre displays, the Vita has aged like an iPod, still very functional, and totally cool to be seen in public. While not completely reversing the sales trends of the Vita, the lower costs of making or porting smaller-budget games made it easier for developers to make a profit on the systems's smaller userbase, and in turn, increased consumer attention on the console, keeping the device afloat. Sony released the , a short-lived, re-purposed version of the Vita that uses a screen like a , discontinued at the end of 2015. : March 20, 2015• And then there are the indie titles. But if you're both a hardcore gamer and one who's willing to mess with some hacks, then you can get some incredible functionality out of your Vita, making it one of the best pieces of handheld kit on the market. Sam Byford November 6, 2013. On September 20, 2018, Sony announced at 2018 that the Vita would be discontinued in 2019, ending its hardware production. After a slow start in the worldwide market, it was invigorated in Japan with multiple releases in the series. Each game or application is represented by its own circle icon, and selecting it leads the user to a panel with multiple options present, including running software itself, going to its respective website through the internet, seeing if there are available for the software, and seeing a -like list of activities related to it, such as installing it or obtaining trophies, for both the user and others the user has interacted with recently. Oli Welsh January 27, 2011. The device did not fare well and had a short retail shelf life in North America and Europe, where it was discontinued at the end of 2015. : February 23, 2012• Applications [ ] A number of are available to run on the Vita, some initially pre-loaded on the device, while others are available via Sony's PlayStation Store. The platform also launched with a model with support, which required a separate data plan through a data provider. By the end of 2015, research firm EEDAR estimated the sales of the Vita worldwide to be around 10 million. A picture of the PlayStation Vita TV, showing the ports on its back side The PlayStation TV is a non-portable variant of the Vita; instead of featuring its own display screen like a , it connects to a television via like a traditional , and is controlled though the use of a or controller. The original model, which is slightly chunky when compared with the later 2000 iteration, is still solid. Towards the end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases. As of present, no other reliable sales figures have been released. The debut was the highest Sony game debut for the system, and the second highest, only to Namco Bandai's late 2013 release of on the platform. Strong support by Japanese developers also helped, with companies such as , , , , , , and releasing many games in the and genre to help kept a steady flow of mid-level releases coming to the system. PR Newswire August 17, 2011. Gaston, Martin May 29, 2013. Mike Fahey December 22, 2010. The amount of RAM allows cross-game chat to be used on the system. , , , and all found success with releases on Vita. The 3G model was discontinued in 2013 and not made available in the system's future revised models. Sam Byford March 24, 2016. Reception and sales [ ] According to , the Vita's original hardware release was generally well-received with critics, although a few concerns persisted as well. This is only a little more than half of the sales of its actual market competitor, the DS, which was more than 150 million units by the end of 2011. Although some of the Vita's big hitters have made transitions over to the PS4, there are plenty of great exclusives, including Freedom Wars and Soul Sacrifice. The system does allow for additional external battery solutions as well. At the 2016 , research analyst firm EEDAR estimated the sales of the Vita to be about at 10 million unit sold through the end of 2015. There is also a plethora of AA titles, like Wipeout 2048, Tearaway, Danganronpa, Everybody's Golf, Zero Escape: Virtue's Last Reward, Dragon Quest Builders, Disgaea 4 and Oreshika 2: Tainted Bloodlines. The system was released in Japan in November 2013, in North America in October 2014, and in Europe on November 14, 2014. The Vita launched with 26 titles in Japan, with Sony announcing that there were over 100 titles in development prior to the system's release overall. 2 million units were reported as sold as of February 26, 2012 — after it had launched in most regions. It was first released in on December 17, 2011, and in , , and other international territories beginning on February 22, 2012. The device features a "" shape similar to the design of the original PlayStation Portable, with a 5-inch 130 mm in the centre of the device. Sony addressed the "economics of Vita game development" issue with beginning on focusing on the fact that almost all PlayStation 4 games could be streamed and played through a Vita through. If you're into ports, Persona 4 Golden is an obvious choice. Software [ ] Game library [ ] Further information: , , and Physical software for the Vita is distributed on a proprietary called "PlayStation Vita game card". The device is considered to have sold fairly well in Japan, and still a crucial part of Sony's overall strategy in the region, while Sony has acknowledged that the device still has a very vocal and passionate user-base in the West as well, with the company still encouraging third party companies to create games for the device. External links [ ] Wikimedia Commons has media related to. The Vita's internal battery has between 3—5 hours of power for game playing, depending on the processing power required for the game, screen brightness, sound level and network connections, as well as other factors. Rob Crossley July 6, 2010. In the platform's later years, Sony promoted the PlayStation Vita's ability to work in conjunction with its other gaming products, such as of games, similar to the 's function of. This model has a Type B port, which can be used to charge the device along with any standard micro USB cable. This built moderate sales in Japan and a smaller yet passionate userbase in the West. Surely, given the system's age, you'd think that using that money toward a Switch is a more worthwhile investment. Michael McWhertor September 27, 2010. Colin Moriarty September 14, 2011. The Vita's design was intended to meld the experience of big-budget, dedicated with the then up-and-coming trend of as seen on and. : March 2, 2012• is also possible through Sony's motion sensing system, consisting of a three-axis and a three-axis. Robinson, Martin July 9, 2014. The Vita features a quad-core CPU and a quad-core GPU. The colors simply do not pop as well, but it's far better than anything found on a 3DS. The console is the successor to the , and a part of the brand of gaming devices; as part of the , it primarily competed with the. The PS Vita 2000 series, a revised version of the system, was released across 2013 and 2014. 2014-08-12, , Gamespot• The games The Vita has a bit of something for everyone. trials for PlayStation Now functionality on the PS Vita began on October 14, 2014 in North America. As rumors had suggested, the device was designed to present "the best of both worlds" between mobile and handheld gaming, including a 5-inch OLED touchscreen, a rear touchpad coupled with physical buttons and dual analog sticks. The hardware Any way you look at it, the Vita is a slick-looking handheld. As of its initial Western launch in February 2012, out of 44 professional critic reviews, 9 fell in the "Great" rating, 29 in the "Good" rating, 6 in the "Mixed" rating, and 0 in the "Bad" or "Awful" rating. The Vita is also backward compatible with the majority of the — the group of games Sony has made available digitally for download, and — small-budget downloadable titles originally created for the PSP and PS3. " Sony later announced that the Vita will have integration in the form of a as well. If you're a casual gamer, then your PlayStation and Nintendo Switch combo will get you by just fine. 2013-10-11, , JustPushStart• The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. Sony also released the Vita model revision, the PCH-2000, which was generally well received by critics as well for addressing a number prior complaints about the system, which included a price and size reduction. With the series being less popular in western regions, it failed to revive the platform in the same way. Facebook, Flickr, Google Maps and YouTube no longer function as Vita apps, but continue to be available by using the Vita's web browser. Because once you log in with your Vita to your PlayStation Network account, you'll have a trove of games ready for the download. With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to the Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of a. Inglis, Blair January 30, 2014. The newer model also comes with 1 GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently. All Vita games are also made available to be downloaded digitally on the via the , although not all games are released physically. Views on the hardware dropped to more moderate levels in 2013, after the platform's initial sales lulls. LiveArea, the user interface for the Vita Unlike the PSP and PlayStation 3, the PlayStation Vita does not use the interface. Sony also revealed that the device would be using a mix of retail and digital distribution of games. 5 mm headphone jack, Bluetooth Input• With higher-profile games not pushing the system sales enough in 2012, big third party companies like and started reducing or eliminating support for the system, especially in the West. : February 22, 2012• In December, CEO stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; buttons and joysticks for traditional handheld game system users, and touchscreens for users. The device was officially announced by Sony on January 27, 2011, at their "PlayStation Meeting" press conference held by the company in Japan. The model was released in six colors in Japan white, black, light blue, lime green, pink, and khaki , although it was only released in black and light blue in North America and Europe. For the slimmer , Sony opted to use an LCD display. Even in the Vita's heyday, it was ultimately hard to recommend it over the 3DS. Moriarty, Colin December 17, 2013. However, reviewers felt more mixed on the decision to change from to screen in the revised model, with some feeling it led to a minor downgrade in image quality. The Vita technically has Remote Play functionality with the PlayStation 3 as well, though due to limitations with the less-powerful PS3 hardware. Christopher MacManus September 14, 2011. Ahmad also maintained interest in the device by directly interacting with consumers on social media; the game was localized into English only because it was number one in a survey of games desired on the platform. The size and shape of the card itself is very similar to an. Between January 2013 and June 2014, 1,837,710 units were sold within Japan alone. Schreier, Jason. And many indie titles are cross-buy enabled, so if you buy the PS4 version, the Vita version will be included for free. Modding As gaming systems grow older, dedicated communities usually find ways to hack devices for more functionality. Nintendo software, even on a chintzy 400 x 240 resolution display, was — and still is — incredibly compelling. Overall, Sony fell far short of the worldwide sales targets of 10 million Vitas sold by the end of March 2013. Archived from on July 6, 2017. While the system managed to stay afloat as a minor success, other issues continued to persist, including the high price of the system in comparison to its main competitor, the , and its sibling device, the PS3, the high price of its memory cards used for game and data storage, and the increasing popularity of and. The PS Vita is incompatible with standard , such as , and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4 GB, 8 GB, 16 GB, 32 GB and 64 GB. It's more about how Vita can have multiple uses — with PS4 , PS3 games with , and the dedicated games. In July 2014, Yoshida stated that the company would focus on it less as a dedicated handheld video game console, and more on its combination of uses, stating "it's not about individual Vita games any more. First implemented in 2014, the service was announced to be discontinued on the Vita on August 15, 2017. While it was routinely outsold by its main competitor, the Nintendo 3DS, the Vita still managed to be one of the top consoles sold overall, partially due to Japan's preference towards handheld gaming. It has all of the same features with a slightly smaller size, extended battery life, and an screen instead of OLED. Karmali, Luke March 10, 2015. Software for the PlayStation Vita is distributed on a proprietary called "PlayStation Vita game card" rather than on UMDs as used by the PlayStation Portable. Instead, it uses a touchscreen-based UI dubbed , which includes various social networking features via the. Michael McWhertor January 27, 2011. That plastic does scratch easily, so it's recommended that you layer it with screen protectors. Archived from PDF on September 29, 2011. Between the system's launch and January 2013, 4 million units were sold worldwide. However, the redesign did remove the screen in favor of a cheaper screen. Three-axis electronic compass• Good, Owen August 20, 2013. Whilst the Vita hosted several acclaimed titles and built a small but loyal and passionate fanbase, the system is regarded as a , with a lack of support from Sony and major third-party developers along with competition from the significantly more successful and smart devices noted as major factors. The sales of the Vita started strong at launch but then stalled and greatly underperformed. Brian Crecente July 7, 2010. The , released across late 2013 and 2014, also aimed to expand the system's userbase by allowing for Vita games to be played on a television like a home console, though the device was discontinued in the West by the end of 2015, and did not fare well in Japan's handheld-focused region either. Yes, remote play as well, but that requires you to bring your controller and a USB cable along. Still, the system under-performed; while Sony projected selling 16 million units of combined Vita and PSP systems, it had to slash its forecast twice in the same year—down to 12 and then 10 million units sold. Despite reports of the delaying the release of the device, Sony reconfirmed that it was on track for a late 2011 release in Japan and a February 2012 release date for other major regions of the world. Archived from on June 7, 2013. Reasons cited included the company focusing on supporting the PS4, and the fact that it felt that third party Japanese developers and Western indie developers were sufficiently supporting the device. They can be used to take photos or videos using built-in applications on the system. The original model of the handheld includes a 5-inch 130 mm multi-touch , two , and front and shoulder input, and supports , , and optional. The sticks are small, and feel most similar to the Switch's joy-cons, and the touch screen is responsive. At the time of the announcement, estimated that the Vita userbase had grown to approximately 16 million units. Other hardware includes , a , built-in , and connectivity, and two. The platform has been considered to have sold well in Japan, where it outsold the PS4 in 2015, and reached 5 million units sold in 2016 according to sales tracker. Production of Vita hardware officially ended on March 1, 2019. Remote Play interactivity with PlayStation 4 [ ] Main article: All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such as , are playable on the Vita through. Prior to the Vita's release, several third-party studios showcased of the device by exporting existing assets from their counterpart and then rendering them on the device, high budget examples including , , and. 6 inset; box-shadow: 0 1px 3px rgba 255, 255, 255, 0. The Vita is very much alive, and while it might not be thriving like the , it's still one of the , and totally worth owning. MORE: Other than that, all the buttons feel responsive and clicky. Despite this, the system still only managed to sell 4 million units worldwide in its first 10 months on the market, and estimated by analysts to only be at 6 million units sold after two years of availability. It also obtained million-selling software in the same year, with the Japanese Vita release of. motion sensing• It also shares the Remote Play and PS Now functionality of a regular Vita. Jeff Rubenstein January 27, 2011.。 。 。

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